Moves
Game
Paste a PGN
Folded view Board shows squares at their real offsets, so a long slide is a long arm. 1 move puts every square the piece can get to on one ring: a rook going 1 square and 7 squares are both one move. Pull close keeps each direction but pulls the first unit it runs into right next to the piece; empty squares on the way shrink to beads. Knight jump targets sit on the same ring at their own angles. Sight is geometric: pins and checks are ignored, and the king's squares are shown even if attacked.
can move there
attacks
defends
pawn guards (cannot move there)
Reach over the game
All units at this position · reach / attacks / defends